﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace TomAndJerryMidnightSnack
{
    class LevelTask5:LevelTask
    {

        public LevelTask5()
        {
            CountDown = 1;
            CountUp = 1;
            CountLeft = 1;
            CountRight = 3;
            CountLoXo = 3;

            PhomatList = new List<Vector2>();
            PhomatList.Add(new Vector2 (6,2));
            PhomatList.Add(new Vector2( 10,6));

            KeyList = new List<Vector2>();
            KeyList.Add(new Vector2(6, 10));

            HoSauList = new List<Vector2>();
            HoSauList.Add(new Vector2(3, 9));
            HoSauList.Add(new Vector2(4, 4));
            HoSauList.Add(new Vector2(5, 7));
            HoSauList.Add(new Vector2(7, 5));
            HoSauList.Add(new Vector2(8,8));
            HoSauList.Add(new Vector2(9,3));

            WindList = new List<Vector2>();

            XoayList1 = new List<Vector2>();
            XoayList2 = new List<Vector2>();

            DoorStartLocation = MatrixLocation.getInstance().ListLocationDoorLeft[1];
            DoorStopLocation = MatrixLocation.getInstance().ListLocationDoorRight[2];

            StartLocation = new Vector2(1,7);
            StopLocation = new Vector2(10,8);

            Direct = (int) MatrixLocation.DIRECTIONS.DOWN;
            DirectWin = (int)MatrixLocation.DIRECTIONS.RIGHT;

            CurrentFrame = 0;

            UpListReady = new List<Vector2>();
            DownListReady = new List<Vector2>();
            LeftListReady = new List<Vector2>();
            RightListReady = new List<Vector2>();
        }
    }
}
